SYMMETRY Torrent Download [torrent Full]
- lifecmostkontere
- Sep 3, 2019
- 7 min read
About This Game A research spaceship reaches an abandoned planet. Nothing is what it seems here and the situation quickly slips out of control. Can the crew manage to survive and get back home? SYMMETRY is a survival management game set in a retro- futuristic, sci-fi universe. Your main goal is to manage the crash survivors and help them withstand the desolate, extremely cold environment in order to fix their spacecraft and escape. The non- obvious plot is accompanied by an atmospheric musical score and graphic design that sustains the harsh and mysterious ambience.Survivors’ life functions crucial to their existence, such as eating, resting and mental health need to be taken care of. Extreme circumstances may force crew members to develop new skills like botanics or power plant operations, that weren't necessary in their Earthly life. Gathering all the parts required to repair the spaceship becomes a race against time, as extreme weather conditions and life-threatening supernatural activities become more and more present. Vector graphics give the game a feeling of mystery and severity of the deserted world. Using dimmed and pastel colors throughout the scenery creates a sense of remoteness from reality and builds an unreal atmosphere of the landscape. Base micro-management in extremely hostile conditionsRandomly assigned crew members with different skills and stories in each gameplayDifferent needs to satisfy: nutrition, physical condition and mental healthNon-obvious sci-fi plot Ominous presence of the Symmetrical World Moral choices – collectivism vs individualismUnique vector graphics and ambient sound settingHigh replay-ability and various strategies to beat the gameSurvival game mode unlocked once the main mission is accomplished 7aa9394dea Title: SYMMETRYGenre: Adventure, Indie, Simulation, StrategyDeveloper:Sleepless ClinicPublisher:IMGN.PRORelease Date: 20 Feb, 2018 SYMMETRY Torrent Download [torrent Full] First try! Love these kind of games - the "mixed reviews" status was perfect bait for me since I knew this was going to be challenging. To succeed here you need to think. What action will yield the best outcome in the current situation? Do I need to prioritize one char over the other or teach them how to do the same job? Do I have enough resources to sustain the base? Once you have your mind constantly focused in a sort of rythmic pattern, you'll fly through the game. The story lingering above (wink) will keep you invested even though the writing is pretty weak. Think, 2001: ASO but tweaked.Overall, I thorougly enjoyed this (hard mode should be even more up my alley!) and I'd recommend anyone wanting to tease their brain yet have fun figuring out the post-apocalyptic world you're on, to have a stab at this game.. This game is about one thing: making sure your characters don't commit suicide by stupidity.There's an apparent level of complexity at first: you have to train your characters to maximize how many resources they gather, and then subdivide them between different tasks. But most problems this game presents aren't that difficult. You max out characters' skills in whatever task they'll be performing, then never worry about that mechanic again. You set one person to gather lumber a million times in a row, and then never worry unless that counter gets low. You set one person to gather food, but no character gets hungry that often and its never hard to make more food. So the only thing you actually care about is gathering electrowaste, which is the resource you need to accumulate to win.The grind for electowaste is painfully slow and unsatisfactory, made even worse by the fact that you have to spend it on the constant repairs that get more expensive throughout the game. If you lose a single person, you fall behind, and your entire game can come grinding to a halt as the difficulty curve only rises. So how do you loose someone?It's always weather exposure. Characters have to walk a long way to reach resources, which gets longer as the game goes on, and that depletes their health, which you need to send them to a healing pod to restore. You have to do it manually, every time, and by about mid game you have to do it every time a character returns to the ship. If you don't, THE CHARACTER WALKS DIRECTLY INTO THEIR DEATH. This is what makes the game infuriating. If you don't constantly babysit the characters, they will walk out into a snowstorm with a quarter health and kill themselves. The worst part is, even if you just set them to eat food or something instead of healing up, they automatically resume their main tasks, which means you constantly have to check if they are trying to kill themselves again. On top of all of this, the UI, while pretty, is clearly designed to make it even harder to track your characters. While this game advertises itself as a challenge, it's a challenge a solve with a simple script. If you could program each character to rest up every time they're about to go outside, the player would barely have to pay attention to this game to win every time. Instead, the designers of this game intentionally limited what the player could do in order to create a mind-numbingly frustrating micromanagement experience.This game has a cool concept and cool art, I just wish it had real gameplay to go along with that.. Intense in its serenity, hard in its austereness. And very, VERY challenging. Two thumbs up!. Edited because it seemed harsh hindsight:Symmetry has potential but right now I do not recommend it even though you would get a decent amount of playtime for your money.I love difficult games but at the moment this game is not what I would call fun, it's just tedious. The storytelling is not strong enough to be a redeeming quality for the gameplay. It never feels like any progress is being made because of how often the AI breaks modules. The weather patterns increasingly become too dangerous to brave and resources are further and further away as well. It seems as if you make one mistake and lose a crew member then you cannot keep up with the scaling difficulty. There doesn't seem to be any new gameplay as you get further in, just more micromanagement. And the crew members automatically do the same task they were last assigned -- on repeat -- even if they're close to death. This is infuriating on your fifth attempt, let alone twenty. The game is figuratively making sure your babies dont stick forks into power outlets. There's not much else besides minimalistic art that wants to die. I realize that the devs probably intended to make the game frustratingly difficult. But unlike Dark Souls or other "difficult" games, Symmetry never provided satisfaction. It did provide mind-numbingly high amounts of clicking and scrolling. The interface is clearly designed to make it difficult to watch over all my crew at once but add the incessant need to override previous orders and I found it unfun even with the pause feature.Symmetry continously moves the goal post to keep you busy and increase difficulty but the minimal amount of information provided to the player makes every decision feel like a gamble. And I could see that being both good and bad. But after 20 days pass in-game, it doesn't seem like your choices even matter because of how much goes wrong all at once and how short your windows of opportunity are for recovery.The game seems really cool in concept but the execution seems to have unintentionally crossed the line between difficult and unintuitive.Thanks for taking the time to read this.Edited to add further feedback: One thing that kept killing my immersion. Why would I need a wood stove to heat what seem to be electric coils when I have an electric generator that has the capacity to rapidly charge a backup battery. If they're actually vents and not heaters then my mistake. It seems like the devs put significant effort to bring this realistically harsh environment to life but every time one of those coils broke I could only question the efficiency of heating the base.One thing that I think that could be done better is the weather station. It only tells me what the immediate weather is, as far as I know. Which the art has already done a great job of doing. Yeah, it's nice to know an exact temperature but shouldn't a weather station help forecast as well? Even if it's just a short while. That would really help make it feel like my choices are meaningful instead of what seemed like pure RNG.I appreciate the quick response from the devs, thanks again!. I have seen people play this game and stuggle. After buying it and trying the playthrough on my own, I realized that there was a patch done to limit the intensity of the environment and rng of disasters because of the difficulty selection before starting, which was not seen in the playthroughs I've watched. I believe this latest patch will change the mind of players that previous checked "No" for recommending this game, but I have not gotten very far story-wise. As a resource management game that does its best to set the ambiance, I truly have enjoyed my time and will recommend others with similar interests to at least try it. Although, it is very linear in the playthrough so people who can not handle this genre probably wouldn't take a chance unless there were more interactions besides giving commands and repairing objects.. It is in all means average. Average gameplay, average story, average challenge. Was able to finish the game before actually understood what happened. But that was neither interesting nor important. Buy if you have nothing else to do. Not the best way to spend 3-4 hours, not the worst. Came here for the story and atmosphere - was disappointed.. This is a mildly interesting time management game. It's not bad and the price is probably right for what it is, but it's not good either. It doesn't really break new ground and it does things that other games have already done better. Here are other games you could try instead:1) This war of mine (Survival as civilians in a warzone with difficult moral choices and consequences)2) Sheltered (Survival as a family living in a bunker\/shelter in a post-apocalyptic world)3) Gods will be watching (Not the best one here, but nevertheless an interesting take on survival in different scenarios)The games above have better interfaces, more in depth gameplay, and is generally more immersive in engaging you as a player and making you care about the characters.. took 5 hours to win the game and only my 2nd attempt, if your good at management its easy. The artwork is pretty good and the gameplay easy to figure. Downside tho is that while the story had promise, it falls pretty damn flat.I'm not recomending this because its too easy once you've got it down and there's too much left unanswered to be a decent story.. where's my entertainment?all this game about is micromanaging your resources there's really not much moreI couldnt even keep up with the story as im panicing with my crew dying going outside with -80 degree temperature
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