Neon Hardcorps Activation Code [Crack Serial Key
- lifecmostkontere
- Sep 3, 2019
- 5 min read
About This Game Features: - Run & gun maps - Special car chases maps - Boss maps - Tactical maps - 6 main characters each with unique armour,weapon and abilities. - Cyberpunk environment. - Character upgrades. 7aa9394dea Title: Neon HardcorpsGenre: Action, IndieDeveloper:Sergey DovganovskiyPublisher:Back To Basics GamingRelease Date: 30 May, 2016 Neon Hardcorps Activation Code [Crack Serial Key neon hardcorps Meh... it is okay idea for a retro game...but still...nah..... The game crashed withing 5 minutes of gameplay, it's pretty simple so its not much code that should go into it. My point is programmers were lazy. Its not a very bad game, but i wouldn't reccomend buying it. If you recieve it for free i guess you could check it out if you are bored.. Considering the game's rating is 0% based on the last month reviews, you can imagine game's kinda bad and broken. People say you can finish it in 15 minutes. I cannot approve or disapprove this for a simple reason: this guy can't handle controllers properly and I'm not going to plug it out just to play this game for 15 minutes. At first I thought it's just lack of dead zone, but it doesn't explain why it locks in a certain direction even when I lean to the opposite side. The game itself is another "write me in a week and give away 100k copies via digital humiliation network". Just noticed I already have negatives for this publisher. If Valve won't moderate devs\/pubs like this anytime soon, EU should come up with another customer law. Gaben is kinda afraid of EU laws, so Bruxelles, we need your help.. This is a nifty little top down shooter. Still in Early Access, probably needs some of the bugs ironed out but at least it runs. It works. It is playable and mostly kind of fun.Different characters (Not very differentiated)Animations are fun and responsive.Not bad.https:\/\/www.youtube.com\/watch?v=qX77VSG_sw8&feature=youtu.be. I think this game has a lot of good intentions, I think it has a lot of positives, I think the developers had the right idea. But right now (as of the time of this writing) as it is, I feel like it's a not a product ready to be rolled out to the public.I think it has a great visual style, it brings me right back to old 90s DOS top-down shooters, this is what appealed to me the most. This is the games most redeeming feature at the moment. The game does need a ton of small tweaks and fixes.There is very bad feedback, visually or aurally, when it comes to the UI. When you click on something in the menu, it doesn't highlight or make any significant sound when you click, it feels very cheap and whipped together this way. If you click on the wrong item, like "New Game" instead of "Continue," you can't go back at all. You're doomed to start over (which I did). You can't adjust the volume, controls, or anything else once you're in the game. You have to exit to the main menu first. In the stats at the end of each level, the words "Bullets" in "Bullets Fired" is spelled wrong ("Bullits"). Overall, the UI needs some serious quality of life adjustments.The flow of the game is not very intuitive. I was playing the first level, then at the end you can choose to go 1 of 2 ways. I chose way #1, ended up fighting a boss, beat him, then went back to the beginning of level 1 (??). So then I chose way #2, fought a boss, beat him, and went back to the beginning of level 1 (??). At the end of each level, you lose all of your weapons for some reason and go back to just having a pistol which, like all ot her weapons, is very unfun to use. There is no dialogue, no subtitles, no story to speak of, so I don't why I'm doing anything.In the game itself, the graphics are 90's sylistically, and so is the music. But sound effects are straight from the 70's, as if they were from the Atari 2600. In my opinion, all of the sound effects need to be scrapped. It makes combat extremely unsatisfying. The shotgun, for example, doesn't feel chunky and heavy and it isn't satisfying to fire because it just let's out such a pathetic little sound. This goes for all weaponry, including the enemies'. There is no sound for reloading and very little feedback when you take damage. Your character moves very slowly, but the movement animation is very fast, it's a little awkward and stange. Some of the bosses and mini-bosses shoot projectiles that just move too quickly, it makes trying to time the rhythm and finding a pattern very clunky and awkward. When you die, there is nothing. One frame you are alive, then when you take the last hit, the very next frame you're at the last checkpoint. And for some reason, often times when you die, you will continue AHEAD of where you died. Again, it feels very cheap and patched together. Enemies don't have a death animation, the just turn into a blood splatter on the ground, again, within the span of 1 frame. It just makes everything feel low quality. Finally, after about 20 minutes of gameplay, I had more than enough money to completely max out all of the upgrades for all 3 characters.As you can see, the game just needs a lot of small things. I think the devs need to put more time into details (death animations, weapon feedback, sound effects, menu feedback etc), not take shortcuts and put some more focus into quality of life for the user, because right now it's very frustrating to play. Keep up the good work devs, ignore the naysayers, work hard, don't be afraid to fail, trust your vision, I'll be happy to turn this into a positive review when the game gets polished.. my account got cursed with this after deciding that it was a good idea to get 10 random keys off of the gotake my advice, don't even bother with those, just save up and buy yourself a game you actually want.after getting some badges for games that I own that are somewhat enjoyable I was intrigued by the trading cards for this game, the detail of the models give the impression that there's anywhere near as much detail or passion in any other aspects of this game.mouse movements are slow at best as your character seems to be in pain, me too buddy, me too, as they turn very slowly to things walking towards you. a tutorial level wouldn't have gone amiss but this little project is unfortunately beyond redemptionthe fact of the matter is this game is just kind of painful to play, which is unfortunate because I still dig the pixel models and the music for this game ain't half bad either.All I can say is I hope that the devs for this can put this behind them and maybe surprise me if they ever do anything beyond this.
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